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What was Classcraft?

Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.

What is LiveSchool?

LiveSchool is a points-based program that improves student behavior and school culture.

The LiveSchool features include:

LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.

Why Do Schools Purchase LiveSchool?

When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.

Here’s how schools improved behavior and culture after implementing LiveSchool:

How Do LiveSchool and the Old Classcraft Compare?

While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.

Classcraft was designed around the concept of gamification, using game mechanics to engage students.

LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.

Conclusion

While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.

Let’s take this to your inbox
We’ll send you our monthly newsletter which is fully stocked with free resources like articles, videos, podcasts, reward ideas, and anything else we can think of to help you make your school awesome.
As an educator, you want to create an engaging learning environment for your students. Both LiveSchool and the now discontinued Classcraft aimed to provide this experience. Though Classcraft has shifted its focus, LiveSchool continues to offer a tool for behavior management and student engagement.

What was Classcraft?

Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.

What is LiveSchool?

LiveSchool is a points-based program that improves student behavior and school culture.

The LiveSchool features include:

  • Points: customize the rubric to award points for your school’s expectations
  • Rewards: run a school store or host incentive activities where student’s points get them tangible items, privileges, or access to the VIP party.
  • Recaps: weekly emails to students and their parents/guardians with a summary of their week’s points
  • Insights: real-time data across your building to inform your team on student behavior
  • House Points: run team competition with an engaging, real-time dashboard

LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.

Why Do Schools Purchase LiveSchool?

When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.

Here’s how schools improved behavior and culture after implementing LiveSchool:

How Do LiveSchool and the Old Classcraft Compare?

While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.

Classcraft was designed around the concept of gamification, using game mechanics to engage students.

LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.

Conclusion

While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.

Let’s take this to your inbox
We’ll send you our monthly newsletter which is fully stocked with free resources like articles, videos, podcasts, reward ideas, and anything else we can think of to help you make your school awesome.

What was Classcraft?

Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.

What is LiveSchool?

LiveSchool is a points-based program that improves student behavior and school culture.

The LiveSchool features include:

  • Points: customize the rubric to award points for your school’s expectations
  • Rewards: run a school store or host incentive activities where student’s points get them tangible items, privileges, or access to the VIP party.
  • Recaps: weekly emails to students and their parents/guardians with a summary of their week’s points
  • Insights: real-time data across your building to inform your team on student behavior
  • House Points: run team competition with an engaging, real-time dashboard

LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.

Why Do Schools Purchase LiveSchool?

When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.

Here’s how schools improved behavior and culture after implementing LiveSchool:

How Do LiveSchool and the Old Classcraft Compare?

While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.

Classcraft was designed around the concept of gamification, using game mechanics to engage students.

LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.

Conclusion

While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.

Let’s take this to your inbox
We’ll send you our monthly newsletter which is fully stocked with free resources like articles, videos, podcasts, reward ideas, and anything else we can think of to help you make your school awesome.

About the Presenter

Hannah works with the LiveSchool team as our Product Marketing Manager. She works diligently to help teachers and administrators improve school culture and student behavior.

She understands firsthand the challenges that LiveSchool addresses because she worked for seven years as a teacher in Metro Nashville Public Schools before joining the team full-time.

In addition to supporting educators achieve their culture vision, Hannah also enjoys rooting on the Cubs, playing tennis, trivia, and traveling!

About the Event

What was Classcraft?

Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.

What is LiveSchool?

LiveSchool is a points-based program that improves student behavior and school culture.

The LiveSchool features include:

  • Points: customize the rubric to award points for your school’s expectations
  • Rewards: run a school store or host incentive activities where student’s points get them tangible items, privileges, or access to the VIP party.
  • Recaps: weekly emails to students and their parents/guardians with a summary of their week’s points
  • Insights: real-time data across your building to inform your team on student behavior
  • House Points: run team competition with an engaging, real-time dashboard

LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.

Why Do Schools Purchase LiveSchool?

When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.

Here’s how schools improved behavior and culture after implementing LiveSchool:

How Do LiveSchool and the Old Classcraft Compare?

While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.

Classcraft was designed around the concept of gamification, using game mechanics to engage students.

LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.

Conclusion

While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.

Register Now

About the Event

What was Classcraft?

Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.

What is LiveSchool?

LiveSchool is a points-based program that improves student behavior and school culture.

The LiveSchool features include:

  • Points: customize the rubric to award points for your school’s expectations
  • Rewards: run a school store or host incentive activities where student’s points get them tangible items, privileges, or access to the VIP party.
  • Recaps: weekly emails to students and their parents/guardians with a summary of their week’s points
  • Insights: real-time data across your building to inform your team on student behavior
  • House Points: run team competition with an engaging, real-time dashboard

LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.

Why Do Schools Purchase LiveSchool?

When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.

Here’s how schools improved behavior and culture after implementing LiveSchool:

How Do LiveSchool and the Old Classcraft Compare?

While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.

Classcraft was designed around the concept of gamification, using game mechanics to engage students.

LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.

Conclusion

While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.

Let’s take this to your inbox
We’ll send you our monthly newsletter which is fully stocked with free resources like articles, videos, podcasts, reward ideas, and anything else we can think of to help you make your school awesome.

As an educator, you want to create an engaging learning environment for your students. Both LiveSchool and the now discontinued Classcraft aimed to provide this experience. Though Classcraft has shifted its focus, LiveSchool continues to offer a tool for behavior management and student engagement.

What was Classcraft?

Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.

What is LiveSchool?

LiveSchool is a points-based program that improves student behavior and school culture.

The LiveSchool features include:

  • Points: customize the rubric to award points for your school’s expectations
  • Rewards: run a school store or host incentive activities where student’s points get them tangible items, privileges, or access to the VIP party.
  • Recaps: weekly emails to students and their parents/guardians with a summary of their week’s points
  • Insights: real-time data across your building to inform your team on student behavior
  • House Points: run team competition with an engaging, real-time dashboard

LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.

Why Do Schools Purchase LiveSchool?

When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.

Here’s how schools improved behavior and culture after implementing LiveSchool:

How Do LiveSchool and the Old Classcraft Compare?

While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.

Classcraft was designed around the concept of gamification, using game mechanics to engage students.

LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.

Conclusion

While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.

Learn more about the author, 
Hannah Kelly
 
Let’s take this to your inbox
We’ll send you our monthly newsletter which is fully stocked with free resources like articles, videos, podcasts, reward ideas, and anything else we can think of to help you make your school awesome.

As an educator, you want to create an engaging learning environment for your students. Both LiveSchool and the now discontinued Classcraft aimed to provide this experience. Though Classcraft has shifted its focus, LiveSchool continues to offer a tool for behavior management and student engagement.

What was Classcraft?

Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.

What is LiveSchool?

LiveSchool is a points-based program that improves student behavior and school culture.

The LiveSchool features include:

  • Points: customize the rubric to award points for your school’s expectations
  • Rewards: run a school store or host incentive activities where student’s points get them tangible items, privileges, or access to the VIP party.
  • Recaps: weekly emails to students and their parents/guardians with a summary of their week’s points
  • Insights: real-time data across your building to inform your team on student behavior
  • House Points: run team competition with an engaging, real-time dashboard

LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.

Why Do Schools Purchase LiveSchool?

When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.

Here’s how schools improved behavior and culture after implementing LiveSchool:

How Do LiveSchool and the Old Classcraft Compare?

While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.

Classcraft was designed around the concept of gamification, using game mechanics to engage students.

LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.

Conclusion

While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.

Learn more about the author, 
Hannah Kelly
 

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